Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, March 26, 2018

Finland's Hatch plans Netflix-style streaming for mobile games

HELSINKI (Reuters) - Hatch Entertainment, a spin-off from the game maker behind the Angry Birds franchise, is testing streaming access to mobile games the way Netflix does for movies or Spotify for music.

Hatch CEO Juhani Honkala presents the company"s mobile game streaming service at his office in Espoo, Finland March 23, 2018. REUTERS/Jussi Rosendahl

The Finnish company that grew out of Rovio believes the gaming industry is ready for flat-fee monthly offers to give players a greater choice of titles and replace the irritating free-at-first, pay-later model that has dominated this decade.

“This is a new way to play mobile games, and at the moment we don’t see any direct competition,” Hatch Chief Executive and Rovio veteran Juhani Honkala told Reuters.

The streaming model faces scepticism from an industry that currently makes its money per game, charging fees for props or upgrades within games.

“High-quality content is more likely to attract new players than positioning around innovative streaming technology,” said Jack Kent, an analyst at IHS Technology.

Spotify makes its debut on the New York stock market next week in a listing that could value the business at $ 20 billion, but it took the company years to persuade music publishers of the attraction of streaming services over single music purchases.

More than 100 game developers and publishers are ready to give the new business model a try, including SEGA, Square Enix and Bandai Namco, Honkala said, though the beta version has only 10,000 user downloads so far in the Google Play store.

INDUSTRY BACKING

Hatch’s platform, which runs on Android phones and is being tested in 18 European countries, has also racked up support from U.S. wireless chip giant Qualcomm and China’s Huawei, the world’s third-largest smartphone maker.

Hatch CEO Juhani Honkala presents the company"s mobile game streaming service at his office in Espoo, Finland March 23, 2018. REUTERS/Jussi Rosendahl

“We have very strong industry backing,” Honkala said.

Rovio is stepping up its investment in Hatch, looking to secure a new revenue stream after a dramatic profit warning sent its share price tumbling by 50 percent last month.

Rovio owns 80 percent of Hatch, which operates as an independent subsidiary.

Hatch CEO Juhani Honkala poses for a photo at his office in Espoo, Finland March 23, 2018. REUTERS/Jussi Rosendahl

Smartphone-based games are currently dominated by a free-to-play model that makes money through in-app purchases that help players to progress.

The model rewards games that have become mass-market success stories but makes life challenging for lower-ranked titles and smaller publishers who have trouble getting discovered as players stick to games they know and have invested in.

Rovio itself has struggled in recent years to repeat the success of Angry Birds and has had trouble forecasting future revenue because of heavy marketing costs and increased competition.

Hatch now offers 100 games on its platform and it has signed up about 200 more, including SEGA’s Sonic the Hedgehog games, Crazy Taxi and Virtua Tennis. Honkala said the service will pay 70 percent of its revenues to the publishers of its games.

The model would also allow more room for educational or strategy games that have longer narratives, he said, adding that running the service from the cloud rather than locally on the phone should also improve the experience for multiplayer games.

The company does not have a target schedule for formal launch but Honkala said it could happen this year. He declined to say how much the subscription price would be.

Reporting by Jussi Rosendahl; Editing by Eric Auchard and David Goodman


Tech

Saturday, February 10, 2018

Pyeongchang Games organizers probe possible cyberattack

PYEONGCHANG (Reuters) - Pyeongchang Olympics organizers were looking into a disruption of non-critical systems on the day of the opening ceremony but could not yet confirm if it was a cyberattack, Games spokesman Sung Baik-you said on Saturday.

The Winter Olympics opened with a spectacular ceremony on Friday, attended by several heads of state who witnessed the joint march of North and South Korean athletes, as Games systems played up.

The ceremony was also attended by North Korean ceremonial leader Kim Yong Nam and North Korean leader Kim Jong Un’s sister, Kim Yo Jong, as well as U.S. Vice President Mike Pence.

Some local media reported system problems, including the Games website and some television sets, were due to a cyberattack but Sung said it was still too early to determine whether hackers had attempted to damage them.

“There were some issues that affected some of our non-critical systems last night for a few hours,” Sung told reporters, without detailing what the issues specifically were.

“We apologize for the inconvenience caused. It has not disrupted any event or had any effect on safety and security for athletes or spectators.”

Sung said security experts were currently investigating the incident.

“Experts are watching to ensure and maintain any systems at expected service levels. We are currently investigating the cause of the issue. At this time we cannot confirm (a cyberattack),” he added.

“We are investigating the cause and we will share more information. All competitions are running as planned.”

It was also not clear whether failure to deploy drones as part of the programme during the two-hour opening ceremony was in any way related to the system problems.

The International Olympic Committee said pre-recorded footage of the drones was used instead.

“Due to impromptu logistical changes it (drone deployment) did not proceed,” the IOC spokesman said with elaborating further.

The Winter Games, staged only 80km (50 miles) from the North Korean border, saw the two Koreas, who are technically still at war since a 1953 armistice, march together at the opening ceremony for the first time since 2006.

South Korea has been using the Pyeongchang Games to break the ice with the reclusive North, which has been trading nuclear threats with the United States recently.

Reporting by Karolos Grohmann; editing by Sudipto Ganguly


Tech

Sunday, December 10, 2017

Lawmaker Working to Ban Sale of Games With ‘Lootboxes’ to Minors

Chris Lee, a member of Hawaii’s state House of Representatives, is drafting legislation that would prohibit the sale of games with randomized in-app purchases, known as “lootboxes,” to gamers under 21 years old. Lootbox systems have been increasingly compared to gambling, as well as drawing the ire of gamers themselves, who derisively refer to the mechanic as “pay to win.”

Lee describes lootboxes as “predatory,” and their randomized nature seems to be built around the same reward structures that make gambling addictive. Lee’s push was highlighted today by Kotaku, and Lee told the gaming outlet that since announcing his proposal, he’s heard stories of children spending thousands of dollars on gaming microtransactions. In one case relayed to Lee, a child reportedly stole a parents’ credit card to pay for game purchases.

Lee’s initative could pave the way to national legislation, and is being documented in videos posted online by his office.

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In taped discussions with aides, Lee has made clear he has no desire to prohibit or restrict in-game purchases as such, as long as rewards are not random.

The marketplace seems to be making some headway in fighting back against lootboxes. Player disgust with the systems reached a fever pitch surrounding Electronic Arts’ Star Wars Battlefront II, leading the publisher to remove lootbox elements from the game at launch. The controversy nonetheless seems to have badly tarnished the game, which as of this week has fallen dramatically short of sales projections. Lee — himself an avowed gamer — has previously referred to Battlefront II as a “Star Wars-themed online casino.”

Lootbox sales still drive big revenue for publishers including EA. Lee, a Democrat, told Kotaku that he’s seen interest in and support for his and similar legislation across party lines, but warns that game industry lobbying groups are gearing up to defend the practice.


Tech